América Invicta: An Unconquered New World

The Capaq Inka still rules the Four Regions. The great temples still cast their shadow over Lake Texoco. About three centuries ago, conquerors from overseas tried, and failed, to impose their rule over these lands.

It is the year 1800 -or so- on the Christian calendar. Much has happened since then.

Tawantinsuyu, the great empire of the Andes, lays claim to the whole of Septentrional America. Its wealth and power unmatched, millions of people of all creeds and nations live on its golden cities. The great city of Qusqu, the Navel Of The World, is the center of culture and trade for the entire continent, its surrounding terraces grow food from all over the empire. Warriors clad in golden armor bearing muskets ride Megatheriums to the farthest reaches of the empire to enforce the will of the Capaq Inka.

Yet the many peoples of the Americas do not bow easily. For the trading cities of the living jungle of the Paranaguazú, the Muisca kingdoms from the highlands of the north, the Carib towns on the warm shores of the Atlantic Ocean, the thousand tribes of the dry forests of Chaqu, the horse riders of windy Patagonia, the Gauchos of the Pampas, the rebellious former colonies of Buen Ayre, Nueva Granada and Recife, the monasteries of the Jesuits, the free Quilombos of former slaves, the mysterious kingdoms of Xingú and the defiant Tamoio Confederation, the rule of the Inka is more of a formality than anything concrete. Roads and tambos made by the great Inkanate connect millions and are full of merchants, explorers, soldiers, wizards, priests and adventurers at the service of many powers (or none), trying to make their fortune in this land.

They are not the only ones on this continent. Up North, the Obsidian Alliance, the successors of the fallen Triple Alliance of the Mexica, try to keep together the disparate city-states of Mesoamerica. The Mayan principalities expand into the volcanic rainforests of the south. The paradisiacal Caribbean Sea is a place of intrigue for Taíno war canoes, European galleons, and African caravels who compete for the rich trade routes. ‘Pirates’ free slaves and raid plantations on the coasts, and their sons and daughters make new lives in freedom. Refugees from the European Wars of Religion inmigrate to the New World to find a place to begin anew. Gauchos and Llaneros herd the giant herds of cattle in the plains, and face off against bizarre spirits and creatures. Grand Treasure Ships from the East (or is it West?) come to the seaports to trade with the rich empires. Jesuit priests roam the imperial roads, preaching the word of Christ and teaching the sciences. Muslim traders call to prayer from miranets rising above the tropical shores. Up the Missisippi grow the cities of the Mound Builders and beyond the heartland of the Obsidian Alliance the dry deserts bloom with powerful civilizations. Uncanny wandering sorcerers travel through the land, full of wisdom and powers so strong that many serve the empires of the continent; others are comfortable tending to the needs of the common people or enhancing their knowledge.

And much remains unknown. Herds of giant animals, supposedly long-extinct, roam the plains of the continent and sleep under its hidden swamps; armored mammals, giant reptiles, elephants completely unlike those in Africa or Asia, majestic feathered serpents… The forests are alive with a thousand spirits, who resist the attempts of greedy men to tame them. The winds seem to talk with their own voice, and old men and women claim to speak for the land itself. Giant sea ‘monsters’ roam the cold seas of the South. Christians testify of great miracles, and many saints, recognized or not, are venerated all over the land. Many tribes, maybe even entire civilizations, are still unknown, hidden by mountains, jungle, or uncanny fog. Explorers hear legends about animal-people and powerful sorcerers, and there is reason to believe them. Sunk treasure galleons are sought by pirates and adventurers. Mysterious books and relics are lost in libraries and palaces.

And in the great cities of the continent, from Qusqu to Tenochtitlán, Maracaibo to Palmares, Quito to Rio de Janeiro, Recife to Buen Ayre, smoky chimneys and glass buildings rise over the old temples and cabildos, powered by strange machines operating by a stranger combination of magic and science, heralding the start of a new era.

It is, indeed, a New World.

Nations of the New World

coming soon

Creatures of the New World

coming soon

Cities of the New World

coming soon

Maps

coming soon

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