The SimEarth Fansite!

This humble webpage is an ode to SimEarth: The Living Planet, one of Maxis' lesser known videogames, a great feat for its time, and a major inspiration for me!

SimEarth is a game that takes the Sim- series to its logical conclusion; putting you in charge of an entire planet. And when I say an entire planet, I really mean it. From the conditions of the inner mantle and the drift of continents, to the patterns of rainfall and the effects of greenhouse gases, to the evolution of entire species and civilizations; everything is simulated as scientifically accurate as possible.

And all that was done back in 1990, for computers that had 256kb of RAM at best! It is truly a unique game that, for me personally, has stood the test of time.

(Which makes it older than myself, actually! It was, in fact, considered "abandoware" when I first played it.)

One of the first videogames I've ever played, or at least, I have memory of, was SimCity 2000. This sparked my love for simulation games that still is strong to this day. Soon, I became interested in every Sim- game I could get my hands on; all the SimCities, SimAnt, SimTower, SimLife, SimFarm... and of course, the subject of this fansite: SimEarth. Even when I didn't know English and much of the game mechanics back then, I was utterly fascinated by the level of freedom and scientific accuracy it had.

Being a sci-fi and fantasy fan from a young age, the fact I had a tool to make an incredible variety of planets, from jungle-covered worlds with dinosaur civilizations to cold oceanic planets where dolphins built underwater cities was nothing short of amazing -even if they were shown with 16-bit sprites... you had to use your imagination back then!-. I could play with geology, evolution, ecology, history, and a thousand things more. Looking back, SimEarth was one bright spark that ignited my interest in biology and worldbuilding.

SimEarth was never as successful as SimCity, or other Maxis' games at the time. Despite my love for it, it's not hard to see why; it is a very complex game, with no clear end goals besides being a planet-sized sandbox, and it's often very hard to tell the consequences of your actions in the game.

Unfortunately, besides occasional reviews in recent times, it has been largely forgotten, which is a shame. But that's what this fansite is for!

(more coming soon. I have a LOT to write about this game.)

Versions:

SimEarth was first released in 1990 for DOS, Windows 3.1 and Macintosh.

There's also a version released for the Super Nintendo Entertainment System. The SNES version is more colorful, and replaces the creatures sprites with colorful, quirky animations -though there are less of them-. It also adds several new scenarios: however, unlike the PC versions, these aren't available for you to choose from the beginning, and you're stuck with choosing a difficulty instead of sandbox mode. The SNES version was re-released in 2009 for the Wii Virtual Console, and that was the last official release of SimEarth, as far as I know.

Guides and tips:

coming soon

Examples of worlds made with SimEarth:

coming soon

Where can I play it?

Archive.org has the DOS version of SimEarth available for free on their virtual machines! You can play it in your browser here. It doesn't have copy protection (just type anything when asked), and you can save planets -though I don't exactly know where they're saved...

For having it yourself, you can also download it from Abandonia.com, but you need to install DOSBox to make it function properly. It also has copy protection, so have the manual in handy.

There are also ROMs available for the SNES version. And though while I doubt someone would sue me for linking to ROMs of a 30-years old game, I'll rather not risk it. But you can find them easily if you know how to look.

Sequel?:

coming soon (well, not likely, unfortunately :/ )

Related games:

coming soon

SimEarth is copyrighted by Maxis. This is a fansite and no copyright infrigement is intended.

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