Digital currency first appeared in the early 21st century.
Intended to replace fiat currency, it was initially considered
Fool’s Gold, a scam, fake money used only for shady business.
But as the financial systems became even more digitalized,
cryptocurrency, as it was known, became a greater portion of the
world’s economy. Eventually, the financial systems were dependent
on cryptomining for their sustance, as entire nations transitioned
into digital currency and high-tech corporations ruled over all
aspects of life. Entire power plants were dedicated to mass
computing arrays that solved pointless equations to coin fake (yet
real, very real) money for their investors.
For the CEOs and bankers, it was soon clear that true wealth was
not the dollar or the euro. It was not industry or advertising. It
was not even Bitcoin, or Ethereum, or Dogecoin.
It was energy.
The power plants of Earth soon proved insufficient to feed the
virtual economy. Rich cryptominers and corporations soon pointed
out at the only place that had enough available energy for their
riches.
Space.
The space industry had a never-before seen boom. Colonization was
a side-show; the main focus was on building ever more
sophisticated systems of energy collection and data transfer. Few
of these advances benefited the rest of society, still trying to
adapt to the ever faster changes. As direct-neural links connected
people to the Internet, the body became obsolete for many, who
yearned for immortality in the virtual heavens, living a thousand
and one subjective lives in a few minutes. The great captains of
industry ascended from this physical existence into the hyper-fast
heavens of virtuality, investing into super-advanced processing
materials, what would be soon known as Computronium. Soon the
first true AIs, born from a brutal competition in the internet,
became the true leaders of the financial world. These great races
between the technoraptured left behind a confused, poor world,
that had to beg scraps from the great cryptomining corporations in
Mercury.
The 22th century proved increasingly chaotic. The distinction
between rich and poor was sharper than in any other time of human
history. Nanotechnology upturned all industries, propelling the
global economy into a near-post scarcity situation, but without
the necessary social changes. A greater portion of the world
population retreated into virtual worlds, effectively dying for
the real world as they uploaded themselves into the growing
computronium servers. Public AIs increasingly controlled all
facets of everyday life, managing resources that became scarcer by
the day. Ecological collapse became increasingly likely as
unregulated biotechnology wreck havoc around the world. The poor,
scared masses left behind often rebelled, unsuccessfully. The
mega-rich that ruled over the still vital Earth economy suppressed
dissent with entertainment tech some days, crowd control in
others. They only cared about their ever growing virtual heavens,
as advanced nanotech converted Mercury and soon Venus into
solar-powered computronium.
Every day, the Invisible Hand tightened its grip over mankind.
...
It was 20 January, 2231 when a consortium of sentient corporations,
financial AI, uploaded consciousnesses, virtual consensuses and an
assortment of “post-human” shareholders announced that the current
economic model was “obsolete”, that the current use of matter in the
Solar System was “inefficient” and would be better used as
computronium. They basically announced an immediate takeover of all
the assets in the Solar System to build a Matrioshka Brain, a Dyson
Sphere made of computronium, the shining core of a new Hypereconomy.
They gave all “physical entities” a “reasonable time” of 15 years to
join the Hypereconomic Protocols or vacate the premises, or they
would be considered potential construction material. And finally,
all industry not related to the construction of the Matrioshka Brain
would be “phased out in an appropriate manner”.
A Refugee's Life
...
No vuelvas
No vuelvas sin razón
No vuelvas
Yo estaré a un millón de años luz de casa...
...
What was life like for the millions of refugees of the Great
Escape?
It wasn’t very pleasant.
Even if the lift services of the Socialist International worked
day and night to save as many people as possible, the wait was
long. Spaceports were crowded by desperate people hoping to
escape. Violent riots were common, as well as several terrorist
attacks. The refugees lived in cramped tent cities on a dying
Earth, under the harsh light of the computronium heavens, waiting
for their turn to go. Most states gave first priority to skilled
people and their families; even those that officially didn’t still
showed a clear bias towards them. Refugees spent their time on
courses to prepare for life in space; although very basic, it
managed to improve their safety once there. Many of the refugees
that rejected the Virtual Economy were of a conservative, almost
luddite bent, and training them for the hyper-technical space
enviroment was very difficult. Security in the refugee camps was
strict, energy was scarce and rations were very tight. It was the
largest refugee crisis that the world ever saw; every single
lesson and mistake from the previous ones was made.
For the people whose time finally came to board a trip to the
stars, the ordeal wasn’t over. Refugees were only able to carry
little more than a backpack’s worth of personal items and the
clothes on their backs. Every single gram was controlled. Special
dispensations were made for items of cultural significance, and in
the space elevators that carried more weight, families could pool
a larger amount of items. However, all heavy lifting of other
items (from priceless paintings to entire disassembled buildings
by the end of the Escape) were done by state agencies. Individuals
were provided with Refugee Cards for identification; these
eventually became the Standard ID of today.
Once leaving Earth’s gravity well, the refugees were hosted in
International space stations… for more waiting, until being
reassigned to their permanent homes. Spacesuits were too costly,
so they were expected to stay in pressurized areas at all times.
‘Spartan’ is not enough to describe the accommodations; based on
the infamous ‘capsule hotels’ of former Japan, the ‘rooms’ were
barely more than a coffin with ventilation and TV. Larger rooms
were only available for people with disabilities, in maternity, or
those working vital jobs at the station. Fortunately, the wait
here wasn’t as long as on Earth; shuttles were operating 24/7 to
carry them to the new habitats.
Families were kept together as long as it was possible, and of
course citizens of the same nation tended to go to the same
habitats. Single people and those with no dependents, however,
were often shuffled to many places depending on their skills.
Hydroponics experts from Norway found themselves working in Latin
American habitats, programmers from India lived in Korean refuges,
and so on. By this time, most refugees learned how to speak
Spacer, so the cultural shock wasn’t as heavy. Unlike in Earth, in
the controlled environment of space stations, every person was
accounted for. With a massive endeavor as the Great Escape,
however, many mistakes were made.
After yet another space trip, refugees finally arrived to their
permanent homes. The main habitats were the Rocks. Nearby steroids
were hollowed-out using both nano-tech and more ‘traditional’
methods, to create pressurized environments and infrastructure
inside. The mined-out materials were -very crudely, by modern
standards- refined into further infrastructure and habitational
space; asteroids were covered by ‘tin-can’ habitats and factories.
Often, temporary infrastructure was converted into habitat space;
many space stations were towed and crudely attached to asteroid
habitats as the Escape accelerated its pace.
As soon as a habitat was finished and filled up with people, it
was sent on its way as far away from the Inner System and the
Hypereconomy as possible; organization could be done on the trip
(a mindset that, of course, led to more than one tragedy). The
smaller habitats could use fuel and slingshot trajectories to
propel themselves; fuel in the form of water was abundant. Massive
lasers, officially owned by the Hypereconomy but operated by
sympathetic AIs, propelled solar-sails of the medium habitats
towards the Outer System. Perhaps the most crude, yet effective
method for the largest habitats was ‘Pulse Propulsion’, which is a
technical name for using nuclear explosions to propel a body.
Shock plates were made of mined out asteroids to absorb most of
the power from the explosions that flinged them towards their
destination. By the very end, reverse-engineered wormholes were
available in the L4 and L5 points connecting them to Rendezvous;
they were closed by the time of the final disassembling of Earth.
Power was a major issue. While fusion power was available for
almost a century and it indeed powered up most of space industries
up until then, the components and maintenance of fusion plants
were extremely costly. Solar power was increasingly difficult to
obtain due to the expansion of the Hypereconomy, and of course as
the habitats went farther into the dark it was almost impossible
to rely into. Crude fission and fusion reactors, as well as
biobatteries, powered most habitats. Habitats congregated around
those with most power, and shared between themselves as needed;
this was the origin of many Caravans. Needless to say, energy was
rationed very harshly.
Life in the Rocks, of course, was cramped and deary. Virtually all
people lived in tiny rooms with a minuscule bathroom -in those
habitats that did not have public hygiene facilities, of course-,
families could barely expect two rooms. There was almost no space
for cooking; most people ate hydroponic and cultured rations as
they were. Eating was done in communal cafeterias. Excersise was
mandatory to all but the most disabled; while many people were
genetically modded for space adaptation, muscle atrophy was still
a problem in near-0 gravity. Lighting was scarce, and the air was
stale and heavy. Public spaces were small; plazas had few plants
(though water fountains were quite spectacular), and people
congregated in gymnasiums and hydroponic bays. The lack of energy,
light-lag, and a general distrust of virtuality made connections
to the internet and VR limited, if not outright controlled.
Citizens were encouraged to entertain themselves through physical
activities, art and crafts, music, cultural festivals, traditional
roleplaying games, low-scale gardening, and old ‘dumb’ media (TV
and movie reruns, non-evolving videogames, libraries, etc.).
While Rocks were the most common and populated of habitats, they
weren’t the only ones. Rotating habitats were more delicate and
costly to build, but they were also made. However, their main
purpose was not to house refugees, but to protect the few
fragments of Earth’s ecosystem that were saved. Controversial at
the time, several launch systems were destined for the transport
of plants, animals, and pieces of ecosystems. Unlike humans,
natural environments adapt poorly to space environments; so the
most earth-like habitats were destined for that purpose. O’Neill
Cylinders, Standford Tori, and others were filled with patchworks
of what little nature could be saved; former luxury habitats and
hotels were expropiated and turned into impromptu wildlife
refuges. Workers and refugees lived in small cabins in the
habitats, or attached tin-can slums. As the emergency space
industry reached its peak, rotating habitats became larger. The
largest of them, the McKendree Cylinder
Noah, operated by
the World Wildlife Union and the Slvalbard Agroecological
Cooperative, had internal lighting powered by fusion and housed
habitats from desert to coral reefs. Of course, this was seen as a
extravagant waste at the time; it was only a few years after the
emergency when the true value of these arks was realized.
A common feature of all habitats was social cohesion. Unlike some
critics of the Socialist Interstelaire argue, this was not created
by propaganda or desperation; it was a natural result of life in
space habitats. When lack of maintenance and carelessness could
cause the entire infrastructure to collapse with deadly
consequences, the initially shell-shocked populace quickly stood
up to the challenge. In constant contact with each other and
little contact with the rest of the world, every habitat became a
world on itself, with people looking out for each other. Every One
Must Do Their Duty, No One Left Behind and Luxury Is Vulgarity
were the rallying slogans of a new society that was determined to
survive by any means possible.
In the centuries since the Great Escape, much has changed. The
cramped habitats of today have been transformed into comfortable,
even luxurious landscapes. The shortages of yesterday are almost a
legend. But the Great Escape, for better or worse, left no person
untouched. It was, without a doubt, the most important event of
modern history, perhaps of all human history. Even today, the
mentality and culture that was born from those desperate times has
left deep marks on modern society.
(credits of the Hitchiking
Astronaut picture to https://www.heatherelder.com/ No commercial
use intended)