The Fate Of The World Fansite!

Fate Of The World is simulation a game released in 2011, where you are put in charge of GEO (the Global Ecological Authority) and try to solve ALL the problems of our world, from global warming to economic crises, to ensure a sustainable, peaceful and happy future for all.

It is also ridiculously hard. It is very difficult to have even reasonable results in this game. Most likely, the world ends up embroiled in famine, wars and rising temperatures destroying human civilization.

Still, much like Sim Earth, it's a very unique game with a very unique premise, and it's addictive once you know what you're doing.

Guide

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Tips

So, you want to know how to win Fate of The World and save the world from global warming?

You won't. You're gonna lose.

Well, not necessarily. You can win the game and keep humanity from reaching 3 degrees of warming without billions dying. But it's a very hard path. With all the hours I've spent in this game, I've only done it five times or so (I often ragequit, addmitedly, but...). Until I make up a proper tutorial, keep in mind these tips:

Lack of realism

For such an old game, Fate of the World is a quite sophisticated piece of software, taking into account an amazing number of factors, from healthcare to deforestation. However, in retrospect, it has many flaws. For one, the rate of adoption of renewable energy is ridiculously slow and regions use coal well into the future, which contrasts with the trends in real life, where renewables are getting cheaper every year, and coal more expensive and declining instead. The game also severely nerfs nuclear energy as an option, making uranium consumption too high and arguably the possibility of nuclear disasters higher than it should. The rate of technology spread could also use work too; India, for example, is one of the biggest recent adopters of solar energy, but in game, it takes long for it to have the technology base for it. The original scenarios also assume that oil will run out soon in the future (the famous "oil peak"), while in real life, there are problems because of an excess of oil in industrial markets. The "Cornucopia" scenario is in fact, more realistic regarding that -and much like real life, you should also decline oil in that scenario, not because it's running out, but because it's harmful to the enviroment-. There's also a lack of internal politics; regions just do (or don't) what you tell them to do. A game where regions reject or misinterpret your policies, or better yet, implement some of their own that can benefit you, might be more interesting.

Mods

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Links

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